ass2_yuzihang
In this scene game, I want to design a mysterious village, but in fact, part of the inspiration for it comes from several animated movies I have seen before, such as the "God Stealing Daddy" series. So my protagonist is a banana man, also known as the Little Yellow Man. This village is located in a mysterious area, where there are only deserts and hills, and there are no plants except for a few cacti. The magic is that the people in this village can magic, they believe in a divine beast, and create a statue for it. Here, their lives can be solved through magic.
Status | Released |
Platforms | HTML5 |
Author | Azure-hang |
Made with | Unity |
Comments
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Hello Azure-hang! I wanted to tell you that your layout is one of the best I've seen so far. It's clean, clear, and utilizes screen real estate effectively. The text inside the buttons is also well spaced out, and the use of whitespace is cleverly done. While I really like the nav bar's size, I noticed that it's getting cut off a bit on my 28-inch and 32-inch screens. Nevertheless, the job you've done is excellent! It feels like a Nintendo-standard display. My initial thoughts were drawn to the layouts of some of my Nintendo Switch games when I first saw your work. In addition, I suggest you use more icons rather than text in the buttons. Keep up the impressive job!
The scene is very well built, the Minions model I think is very impressive, but I think the page could hold more. By the way, the UI is very good, very directional!
Very strong design overall with complimenting colour schemes, the navigation and alignment of buttons makes logical sense to a user, the background scenery and models are well designed (such as using a wall as the backdrop for "Team Alpha" as well as "Controls"), there is ample white space used which helps highlight the background. The only small thing I would change is the "Main Menu" button on hover/click matching the other buttons' colour schemes. Good work!